Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 10, 2012 11:29:57 GMT -5
This thread is a consolidation of Archetype and some Freeform builds I have written and shared as references. Archetypes:The MasterThe VoidThe TempestThe Cursed/ScourgeThe SavageThe DiscipleThe Devastator This AT is free from Alienware Giveaway: Link (Keys restock from time to time, outside of USA/Canada requires proxy to see number of keys available)The ImpulseThe InvincibleThe UnleashedThe BladeThe SoldierThe RadiantThe MarksmanThe InfernoThe GrimoireThe Night AvengerThe SpecialistNote: Armadillo Secondary gear 3 piece set from the questionite store is very good for ATs in boosting their survivability if you can gear around it. Highly recommended. Freeforms:Masquerade - Surivable solo/team support. High AoE DPS, AOPM crowd controller. Ms. Miracle - Survivable TK versatile range/melee DPS. Shamus Boowinkle - Dedicated Tank/Healer and Team Support. G1-1023 - Dual Pistols range DPS/Tank combo. Tammy Waffles - Survivable Range DPS/Healer Combo Personal Note: (Post Dodge Nerf Defense Gearing)(Note: Still subjective to calculations per build, this is for my own lazy reference)[Heroic Breastplate of Defense]: - Builds with Vind/Ward/Guard specialisations that can exceed 60% resist with it - Builds without Vind/Ward/Guard but are extremely squishy, eg. ATs [Heroic Breastplate of Agility]: - Builds without Vind/Ward/Guard specialisations with high +resist passives eg. Defiance, Invulnerability, AoRP - Builds with +dodge passives eg. WotW, Quarry, NW [Heroic Breastplate of Elusiveness]: - Builds with LR P.S.: You can post any enquiries and someone helpful may answer.
|
|
|
Post by aruka on Jun 12, 2012 8:47:55 GMT -5
Nice ones tammy im looking foward for a the invincible build from you in the future ^^
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 12, 2012 19:21:55 GMT -5
The Invincible(All stats are rank 7 mods, +17 energy from Overdrive) Superstats:Primary: Intelligence Secondary: Endurance/Constitution Powers:Level 1: Power Bolts Level 1: Tactical Missiles (Crippling Challenge) Level 6: Jetpack (R3) Level 6: Mini Gun (R2, U-238 Rounds, Infrared Guidance System) Level 8: Invulnerability (R3) Level 11: Micro Munitions (R2, Alpha Strike, Challenging Strikes) Level 14: Concentration Level 17: Reconstruction Circuits (R3) Level 21: Energy Shield (R2, Phalanx Defense System) Level 25: Overdrive Level 30: Unbreakable Level 35: Plasma Beam (R3) Level 35: Rocket Jump/Super Jump Level 40: Fire All Weapons (R3) Talents:+8 Recovery +5 Endurance/Intelligence +5 Endurance/Constitution +5 Intelligence/Constitution +5 Recovery/Intelligence +5 Recovery/Endurance Specialisation:Intelligence: Preparation (2/2) Intelligence: Enlightened (3/3) Intelligence: Detect Vulnerability (3/3) Intelligence: Expertise (2/2) Protector: Fortified Gear (3/3) Protector: Bulwark (2/2) Protector: Debilitating Challenge (2/2) Protector: Resolute (3/3) Guardian: Fortified Gear (3/3) Guardian: Locus (2/2) Guardian: Find the Mark (2/3) Guardian: The Best Defense (3/3) Mastery: Intelligence Mastery (1/1) Gear: Primary Offense: [Heroic Gloves of Precision] + Gambler's Lucky Gem + Int x2 Primary Defense: [Heroic Breastplate of Agility] + Gambler's Lucky Gem + Rec x2 Primary Utility: [Heroic Helmet of Speed] + Impact Prism + Rec x1, Con x1 Secondary Offense: [Armadillo's Ring]Secondary Defense: [Armadillo's Boots]Secondary Utility: [Armadillo's Glasses]
|
|
|
Post by greendragoon on Jun 13, 2012 11:42:47 GMT -5
I don't suppose you would be willing to do up build for the Impulse AT. More so than any other archetype I'm having a hard time building it effectively.
|
|
|
Post by aruka on Jun 13, 2012 15:21:21 GMT -5
Oh. Nice build tammy but lets say i want to go on full ofensive with the invincible rather than tanking. Should i get chests beam and plasma beam instead i suppose ? And you said we should also get some ego/rec. Like how much should we have of each one to make it decent and not leave the main SS low?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 13, 2012 19:46:43 GMT -5
Plasma Beam does have higher DPS and a higher energy cost, good for PVE if you like it. Unfortunately, it does no damage to Invulnerability and Inertial Dampening Field, and is ineffective against Unstoppable and Lightning Reflexes (even healing opponents with LR + BCR (RR)). That makes it less useful against certain alert bosses and PVP. Chest Beam is a great power, and since I decided to not take Plasma Beam, my option to have 2 toggles simultaneously only leaves Micro Munitions, while I'm able to charge Tactical Missiles for 3 concurrent attacks.
Though honestly Energy Wave isn't ideal as well since it cannot be charged while your toggles are active, so to me, there's no ideal choice, you can easily do just as well with both options, but using Chest Beam to knock your enemies out of your other 2 toggle's firing arc may be counter effective too, since Plasma Beam's AOE is very limited.
100 points in Ego/Rec, no need to sacrifice your main SS, sacrifice End, Con, then Int in that order. Easy to achieve with 1 mod in both, talents and a 20/20 sec gear. With 100 Rec, I could almost maintain 2 toggles and a charge indefinitely but I didn't have Unity gear yet to test.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 13, 2012 22:46:22 GMT -5
The Impulse(All stats are rank 7 mods, PFF Strength: 7521) Tests passed: Build tested in Battlestation 5 man Demon on Hard difficulty without breaking a sweat. Superstats:Primary: Endurance Secondary: Intelligence/Ego Powers:Level 1: Force Bolts (Energy Refraction) Level 1: Force Blast Level 6: Force Eruption (Rank 2, Rank 3, Accelerated Metabolism) Level 8: Personal Force Field (Rank 2, Rank 3) Level 11: Crushing Wave (Rank 2, Rank 3, Disruptive Force) Level 14: Inertial Dampening Field (Rank 2, Rank 3) Level 17: Protection Field (Rank 2) Level 21: Force Shield (Force Sheathe) Level 25: Field Surge (Rank 2, Rank 3) Level 30: Force Snap Level 35: Force Detonation (Force Spate) Level 40: Force Cascade (Rank 2, Containment Blast, Accelerated Metabolism) Note: This is a pretty optimal setup, but if you want maximum survivability, move the ranks on Force Eruption and rank Force Shield to rank 3. Travel Powers:Level 6: Teleportation Level 35: Power Flight (Rank 2, Rank 3) Talents:Ego/Recovery Ego/Intelligence Ego/Endurance Recovery/Intelligence Recovery/Endurance Intelligence/Endurance Specialisation:Endurance: Readiness (3/3) Endurance: Gear Utilization (3/3) Endurance: Kickback (2/2) Endurance: Hardened (2/2) Guardian: Fortified Gear (3/3) Guardian: Locus (2/2) Guardian: Find the Mark (2/3) Guardian: The Best Defense (3/3) Overseer: Administer (3/3) Overseer: Overseer Aura (3/3) Overseer: Impact (2/2) Overseer: Enhanced Gear (2/3) Mastery: Endurance Mastery (1/1) Gear: Primary Offense: [Heroic Gloves of Precision] + Gambler's Lucky Gem, End x2 Primary Defense: [Heroic Breastplate of Defense] + Impact Prism, Int x2 Primary Utility: [Heroic Helmet of Speed] + Impact Prism, Int x1, Ego x1 Secondary Offense: [Armadillo's Ring]Secondary Defense: [Armadillo's Boots]Secondary Utility: [Armadillo's Glasses]
|
|
|
Post by greendragoon on Jun 13, 2012 23:15:07 GMT -5
You are the best. ;D
I take it you're of a similar opinion that PFF isn't worth taking at the moment.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 13, 2012 23:38:39 GMT -5
You have no heals, so DPS is key to your survival. The longer you take to take down enemies, the sooner you will faceplant. Also avoid centric AOE knocks, you will end up a sitting duck to attacks from all directions.
Simply alpha strike with FC, activate Protection Field + Force Sheathe, and wipe mobs with Crushing Wave. Run when overwhelmed.
|
|
|
Post by higirls on Jun 15, 2012 5:21:01 GMT -5
Great job,it's great to see a Tammy invincible build is up already ;D Just a couple of questions: is the cooldown time on fire all weapons low enough to justify ranking it, and is the damage reduction from the Phalanx adv. worth it even with the diminishing returns with invuln? I'm only lv. 22 so I really can't test this myself right now
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 15, 2012 9:03:29 GMT -5
FAW does massive damage comparatively, feel free to fire it whenever it comes off recharge, it's recommended. The advantage doesn't show up numerically in the character sheet so I have no idea if it's A) working or B) doesn't show correctly, but the icon shows up in your portrait area.
P.S.: This AT can also be built with 100 ego/rec and dumping completely into Int by forgoing Con/End with Cool down gear, and taking the spec that uses eb to reduce cooldowns. This is a pure FAW build. Would require testing though.
|
|
|
Post by question on Jun 15, 2012 15:13:42 GMT -5
You wouldn't mind doing a Soldier build would you?
|
|
|
Post by championsolplayer on Jun 15, 2012 17:48:29 GMT -5
And when you have time could you queue up a DEVASTATOR?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 15, 2012 21:37:22 GMT -5
This isn't a request thread, I would end up doing all the ATs if it was.
Granted many of the guides have not been updated, I still encourage you to enquire in the respective guide threads to support discussion, rather than passively waiting for an update.
Post what builds you have in the guide threads and seek opinions is my advice.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 16, 2012 19:29:33 GMT -5
The Soldier(All stats are rank 5 mods) Superstats:Primary: Ego Secondary: Recovery/Dexterity Powers:Level 1: Steady Shot Level 1: Assault Rifle ( *Mow 'Em Down, **Crippling Challenge) Level 6: Teleport (R2) Level 6: Submachinegun Burst Level 8: Targeting Computer (R3) Level 11: Shotgun Blast ( **Nailed to the Ground, Breaching Round) Level 14: Concentration (R3) Level 17: Smoke Grenade (R2, Escape Artist) Level 21: Retaliation Level 25: Killer Instinct Level 30: Lock N Load (R3) Level 35: Gatling Gun (R3) Level 35: Jet Pack Flight (R3)/Dark Speed (R3) Level 40: Sniper Rifle (R3) *Note: For Assault Rifle, there may be scenarios where tapping with R2 can deal high damage in a very short window of time (2 seconds), but those are primarily for PVP. As far as sustained DPS goes, the advantage Mow 'Em Down provides higher. **Note: Crippling Challange and Nailed to the Ground are taken for PVP utility. For pure PVE, (with the extra point taken from Teleport (R2)), rank Assualt Rifle to R2 and Submachinegun Burst to R3. Talents:Ego/Recovery Ego/Dexterity Ego/Constitution Recovery/Dexterity Recovery/Constitution Dexterity/Constitution Specialisation:Ego: Force of Will (2/2) Ego: Insight (3/3) Ego: Follow Through (2/3) Ego: Sixth Sense (3/3) Vindicator: Aggressive Stance (2/2) Vindicator: Merciless (3/3) Vindicator: The Rush of Battle (2/3) Vindicator: Mass Destruction (3/3) Avenger: Ruthless (2/2) Avenger: Round 'em Up (3/3) Avenger: Surprise Attack (2/2) Avenger: Relentless Assault (3/3) Mastery: Ego Mastery (1/1) Gear: Primary Offense: [Heroic Gloves of Precision] + Gambler's Lucky Gem, Ego x2 Primary Defense: [Heroic Breastplate of Agility] + Gambler's Lucky Gem, Con x2 Primary Utility: [Heroic Helmet of Efficiency] + Gambler's Lucky Gem, Dex x2 Secondary Offense: [Acute Belt] +20 Dex +47 Crit Strike Secondary Defense: [Garrison Bracers] +338 Max Health +37 Rec Secondary Utility: [Egotist's Eyepiece] +37 Ego
|
|