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Post by squirrelloid on Aug 31, 2011 6:52:03 GMT -5
Hold still creates a 'hold' debuff icon even when the monster is hold-immune, and I'm pretty sure that's what counts for telepathic reverberation, though I have not tested extensively.
Also, against a hold-immune monster where you can't even be bothered to proc disoriented with your blast (and thus are getting no reverb whatsoever), why are you dropping ego storm? Without malevolent manifestationed ego storm up there is nothing that causes my mind's energy to deflect below equilibrium. I can spam shields, heals, or whatever all day and not even cause my energy to move.
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Post by supercollide on Aug 31, 2011 8:10:39 GMT -5
Hold still creates a 'hold' debuff icon even when the monster is hold-immune, and I'm pretty sure that's what counts for telepathic reverberation, though I have not tested extensively. Yeah often you still get tele reverb off it whether the debuff actually works or not. Also, against a hold-immune monster where you can't even be bothered to proc disoriented with your blast (and thus are getting no reverb whatsoever), why are you dropping ego storm? Without malevolent manifestationed ego storm up there is nothing that causes my mind's energy to deflect below equilibrium. I can spam shields, heals, or whatever all day and not even cause my energy to move. What works for you may not work for me. You don't play the same way I do so my choices aren't necessarily going to be appropriate for you. I'm explained why I made that choice and yes I believe I mentioned it's a pretty extreme choice. I am really glad of your input and advice as it'll really help newcomers to the Mind but I'd rather it didn't come across like an attack on how I choose to play (please see the sentence I underlined in particular). Like I said against teliosaur for example I'm targeting next friendly, not just my team mates, and bubbling constantly. It's great when I have a moment to break that cycle and hit an attack that will proc energy but that's really not often when there's 10 or more players there and player death means teliosaur heals. I'm definitely not gonna have the chance to leap into ego storm range (I almost always hang back from cosmics) and out again and pick that cycle up again without consequence. The best I can usually hope for there is I aggro a mini dino and ego storm them. RB and high Int means I can just sit and spam MR constantly not worry about energy. Now, is than an extravagance? Yes, but playing the way I want to play means it's worth it to me & I love ganging up on the cosmics. FYI - The guide was already amended a few days ago to state RB or R3.
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Post by KenpoJuJitsu3 on Aug 31, 2011 12:56:18 GMT -5
Ps: Disorient from ego blast still activates T--verb Also, against a hold-immune monster where you can't even be bothered to proc disoriented with your blast That's the difference between playing a dedicated healer and a sort of dedicated healer build. A dedicated healer build doesn't want to fire off an attack to proc an energy return if they don't have to, IMO. You two mention Ego Blast. The same one that's a chance to disorient on tap and 100% chance on a full two second charge. When someone is running a dedicated healer with me the last thing I want them depending on to proc an energy return is an attack that is chance based or requires 2 seconds of time to charge when those 2 seconds could be spent doing what they are there to do, healing. I can count how many close calls we've had running stuff where 2 seconds of downtime on the healer would have meant wipe, re-respawn, restart. Personally, I'd avoid that kind of scenario by building around it be it via gear, talent, advantage or whatever it takes. Hold still creates a 'hold' debuff icon even when the monster is hold-immune, and I'm pretty sure that's what counts for telepathic reverberation, though I have not tested extensivelySince you haven't tested it, here's what happens. www.youtube.com/watch?v=GmFiAl1IggoThough I could be wrong, the hold debuff I think you are referring to is actually the hold resistance buff that is placed on held targets to prevent them from being perma held...this resistance is ignored by Ego Storm currently which is why it is abused by some in PvP.
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Post by squirrelloid on Aug 31, 2011 16:33:51 GMT -5
I didn't mean to come off quite that aggressive. Apologies. However, I think my point got somewhat missed, let me highlight some other bits of text for you. Without malevolent manifestationed ego storm up there is nothing that causes my mind's energy to deflect below equilibrium. I can spam shields, heals, or whatever all day and not even cause my energy to move. That's not with reverb going. That's just in general. I can spam bubbles and heals till the cows come home and my energy never goes down. The only way I can make my energy actually drop is to use Ego Storm.At which point if you're ganging cosmics or some other activity where you're entirely occupied with healing or bubbling, energy is just not an issue. At all. The only time energy is ever an issue is when ego storm is running. (Heck, i actually gain energy up to equilibrium while using ego heal if i'm below it by some miracle...). I especially noticed this because its a problem fighting Destroyer during Nemcon since you want to be able to make your energy go down in the qlippothic realm
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Post by lunar on Aug 31, 2011 17:44:11 GMT -5
Ps: Disorient from ego blast still activates T--verb That's the difference between playing a dedicated healer and a sort of dedicated healer build. A dedicated healer build doesn't want to fire off an attack to proc an energy return if they don't have to, IMO. You two mention Ego Blast. The same one that's a chance to disorient on tap and 100% chance on a full two second charge. When someone is running a dedicated healer with me the last thing I want them depending on to proc an energy return is an attack that is chance based or requires 2 seconds of time to charge when those 2 seconds could be spent doing what they are there to do, healing. I can count how many close calls we've had running stuff where 2 seconds of downtime on the healer would have meant wipe, re-respawn, restart. Personally, I'd avoid that kind of scenario by building around it be it via gear, talent, advantage or whatever it takes. Hold still creates a 'hold' debuff icon even when the monster is hold-immune, and I'm pretty sure that's what counts for telepathic reverberation, though I have not tested extensivelySince you haven't tested it, here's what happens. www.youtube.com/watch?v=GmFiAl1IggoThough I could be wrong, the hold debuff I think you are referring to is actually the hold resistance buff that is placed on held targets to prevent them from being perma held...this resistance is ignored by Ego Storm currently which is why it is abused by some in PvP. Ego sleep insta procs it as well. And yes i agree with you, but healing is 1. insanely easy 2. As I said before, you can perma bubble without. (in which i mean, i can mash my bubble button)
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Post by KenpoJuJitsu3 on Sept 1, 2011 8:36:49 GMT -5
Ego sleep insta procs it as well. Which is why I wish they would remove the cooldown on that power. It would immediately bump telepathic reverb up to near the efficiency of the other energy unlocks like Thermal and Ionic that don't even really require an intentional setup, they just work naturally. If it were an AOE hold on tap I could see the cooldown being necessary but it's pretty much an ST hold on tap so for best results we have to charge it. Hmmm, when they do a telepathy pass I'm going to lobby for this. Telepathy and Minds could really use an instant AOE disorient proc the way spirit reverb has several things available in the game that insta-proc fear as an AOE.
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Post by stratosphere on Sept 1, 2011 20:00:20 GMT -5
just got telepathic reverberation...I gotta say it has a very cool visual effect!
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Post by supercollide on Oct 7, 2011 7:16:20 GMT -5
I gather the latest patch has removed the ability for Ego Storm & Malevolent Manifestation to crit. Bog standard vanilla Ego Storm can still crit but if you take the advantage it won't
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Post by supercollide on Jun 16, 2012 16:15:59 GMT -5
Quick Note - I will do a revamp of this guide for On Alert & new Forms once I've updated the Mind Guide
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