|
Post by KenpoJuJitsu3 on Jan 29, 2013 20:36:57 GMT -5
Cold Spell: Level 40 Champion
Superstats: Level 5: Super Ego Level 10: Exceptional Endurance Level 15: Exceptional Constitution
Powers: Level 1: Ice Shards Level 1: Ice Form -- Rank 3, Rank 2 Level 5: Icy Embrace Level 5: Ice Slide -- Rank 2, Rank 3 Level 8: Ice Blast -- Hard Frost, Rank 2, Accelerated Metabolism Level 11: Snow Storm -- Eye of the Storm, Rank 2 Level 14: Unbreakable Level 17: Empathic Healing Level 20: Avalanche -- Serrated Shards, Rank 2 Level 23: Icicle Spear -- Rank 2, Rank 3, Freezer Burn Level 26: Concentration Level 29: Resurgence -- Rank 2, Rank 3 Level 32: Ego Surge -- Nimble Mind Level 35: Ice Sheath Level 35: Acrobatics -- Rank 2, Rank 3 Level 38: Fire Snake -- Rank 2, Trail Blazer
Talents: Level 1: The Void Level 6: Tireless Level 9: Quick Recovery Level 12: Worldly Level 15: Amazing Stamina Level 18: Ascetic Level 21: Daredevil
Specializations:
Ego - Force of Will (2), Aggression (2), Insight (1), Follow Through (3), Sixth Sense (2) Vindicator - Rush of Battle (3), Merciless (3), Aggressive Stance (2), Modified Gear (2) Guardian - Fortified Gear (3), Ruthless (2), Locus (2), The Best Defense (3) Ego Mastery (1)
|
|
|
Post by KenpoJuJitsu3 on Nov 16, 2013 21:21:20 GMT -5
Build revised.
|
|
|
Post by kezeal on Feb 26, 2014 17:52:21 GMT -5
Why no Frost Breath? I thought it was quite useful, applying chill and being able to take down henchmen easy.
|
|
|
Post by SatoruMasamune on Feb 26, 2014 22:48:42 GMT -5
Yeah, Frost Breath seems far more suited to the build's theme and the Ice power set's mechanics than Fire Snake.
|
|
|
Post by KenpoJuJitsu3 on Feb 27, 2014 9:06:46 GMT -5
The theme of this character is she is one of the twin daughters of another character of mine, Arctic Flare, that does Fire and Ice. Both of his daughters believe themselves to only have half of his abilities throughout most of their hero career until they mature and realize they have identical powers to his. So Hot Flash has a single Ice Power late in her build and Cold Spell has a single fire power late in her build to reflect this revelation.
Also, I don't personally care for the playstyle of deliberately applying chills with frost breath + advantage to take advantage of later. A Crit spec'd avalanche build like this one wipes mobs just as fast as frost breath with less energy spent and for harder single targets it's just as easy to apply chill and tap spam ice blast anyway since they last long enough to hit them with a bunch of stuff that has a chance to apply chill. Also, keep in mind that fire snake is a powerful debuff to ALL elemental damage which is why you'll see people use it in Ice and Toxic builds as well as Fire builds. Fire Snake + Chill Debuff + Ice Blast w/ Hard Frost Advantage + Critical Hits...a lot of damage at low energy cost.
|
|
|
Post by SatoruMasamune on Feb 27, 2014 23:43:54 GMT -5
Ahh, I getcha. Makes more sense that way.
|
|
|
Post by kezeal on Mar 3, 2014 12:10:02 GMT -5
Could anything in there be replaced with Vapor Form, without sacrificing too much efficiency? It'd be nice to have a flying form, which is an addition to my regular travel powers.
|
|
|
Post by KenpoJuJitsu3 on Mar 3, 2014 15:15:54 GMT -5
Arctic Wolf is essentially for flavor only. Outside of that Unbreakable could be replaced with Vapor Form if you wanted.
|
|
|
Post by kezeal on Mar 4, 2014 6:59:07 GMT -5
I tested the Overdrive ability a bit. Am I doing something wrong or is the energy gain extremely pointless?
EDIT: Also, is Snow Storm there just as a "filler" move? I noticed that it becomes nigh-useless after getting avalanche. EDIT2: This build was a bit too squishy for me. I edited it to be a bit more tank-ish with regeneration. EDIT3: Survivability boosted noticeably with regeneration and swapping Snow Storm with Frost Breath had no negative aspects. Took the telekinetic shield instead of Overdrive, currently at level 23 and loving it.
|
|
|
Post by KenpoJuJitsu3 on Mar 6, 2014 10:25:14 GMT -5
I tested the Overdrive ability a bit. Am I doing something wrong or is the energy gain extremely pointless? EDIT: Also, is Snow Storm there just as a "filler" move? I noticed that it becomes nigh-useless after getting avalanche. EDIT2: This build was a bit too squishy for me. I edited it to be a bit more tank-ish with regeneration. EDIT3: Survivability boosted noticeably with regeneration and swapping Snow Storm with Frost Breath had no negative aspects. Took the telekinetic shield instead of Overdrive, currently at level 23 and loving it. Overdrive stacks with multiple maintains/toggles. It was in the build along with snow storm to have snow storm and avalanche running at the same time triggering multiple stacks of overdrive. For longer fights it's useful to maintain layered damage from multiple sources. For anything you can kill outright with avalanche you don't need an energy return anyway. And yes, switching from an offensive passive to a defense one should net an immediately noticeable change in durability. Survivability, on the other hand, is another story as removing the damage buff from the offensive passive also means it takes longer to kill things so they get more time to fight back.
|
|
|
Post by kezeal on Mar 8, 2014 18:23:04 GMT -5
Why Empathic Healing and not Conviction? Conviction is a good burst heal with a really short cooldown and it's usable in PvP.
EDIT: Also, why no shield? A force shield with Force Sheathe is a really good defense, considering the squishiness of this build.
|
|
|
Post by KenpoJuJitsu3 on Mar 10, 2014 7:38:14 GMT -5
Why Empathic Healing and not Conviction? Conviction is a good burst heal with a really short cooldown and it's usable in PvP. EDIT: Also, why no shield? A force shield with Force Sheathe is a really good defense, considering the squishiness of this build. As you mentioned, Conviction is a quick burst self-heal with a cooldown. In this build, I have enough energy (and need) for a heal I can maintain to completely fill up as needed. I can also heal other players with the heal colored blue as a soothing mist of sorts for character purposes. Empathic Healing also criticals making the healing more potent. I don't take PvP into consideration in the slightest when making a build anymore since I abandoned PvP about 2 years after launch. If I did reactivate my PvP account (I used a different handle for PvP) it would only have 3 builds in it... I generally don't take shields on the majority of my characters unless I want the extra ability some of them provide (Force Sheathe, Voracious Darkness, Laser Knight, Phalanx Defense, etc.) or I need one for theme purposes. Neither applied on this build.
|
|
|
Post by kezeal on Mar 10, 2014 17:59:22 GMT -5
Why Empathic Healing and not Conviction? Conviction is a good burst heal with a really short cooldown and it's usable in PvP. EDIT: Also, why no shield? A force shield with Force Sheathe is a really good defense, considering the squishiness of this build. As you mentioned, Conviction is a quick burst self-heal with a cooldown. In this build, I have enough energy (and need) for a heal I can maintain to completely fill up as needed. I can also heal other players with the heal colored blue as a soothing mist of sorts for character purposes. Empathic Healing also criticals making the healing more potent. I don't take PvP into consideration in the slightest when making a build anymore since I abandoned PvP about 2 years after launch. If I did reactivate my PvP account (I used a different handle for PvP) it would only have 3 builds in it... I generally don't take shields on the majority of my characters unless I want the extra ability some of them provide (Force Sheathe, Voracious Darkness, Laser Knight, Phalanx Defense, etc.) or I need one for theme purposes. Neither applied on this build. Thank you for your patience It's nice to see that you took your time to explain why you chose specific skills over others, showing me how wrong I at first understood this build. I'll be mainly sticking to this build, only swapping out the wolf for a shield(because I'm really bad at surviving). I also notice that you have Resurgence, which is a burst heal itself(I thought at first that it was BCR >_<). Why choose that over Conviction?
|
|
|
Post by KenpoJuJitsu3 on Mar 11, 2014 7:08:13 GMT -5
As you mentioned, Conviction is a quick burst self-heal with a cooldown. In this build, I have enough energy (and need) for a heal I can maintain to completely fill up as needed. I can also heal other players with the heal colored blue as a soothing mist of sorts for character purposes. Empathic Healing also criticals making the healing more potent. I don't take PvP into consideration in the slightest when making a build anymore since I abandoned PvP about 2 years after launch. If I did reactivate my PvP account (I used a different handle for PvP) it would only have 3 builds in it... I generally don't take shields on the majority of my characters unless I want the extra ability some of them provide (Force Sheathe, Voracious Darkness, Laser Knight, Phalanx Defense, etc.) or I need one for theme purposes. Neither applied on this build. Thank you for your patience It's nice to see that you took your time to explain why you chose specific skills over others, showing me how wrong I at first understood this build. I'll be mainly sticking to this build, only swapping out the wolf for a shield(because I'm really bad at surviving). I also notice that you have Resurgence, which is a burst heal itself(I thought at first that it was BCR >_<). Why choose that over Conviction? I chose Resurgence because I found that on this build (and generally for my playstyle) when I need a burst heal I need a MASSIVE heal RIGHT NOW because this build is squishy. Also, I tend to not need a big heal that often because of Rush of Battle and Empathic Healing being layered together. I tend to use Conviction on builds that either a) have a shield or something to reduce damage while I heal [The Shield for example], b) have strong defenses that make small maintenance heals more usable [Sho Nuff for example] or c) can use a short recharge like Conviction to trigger Molecular Self Assembly [The Shield for example again or Godhand].
|
|
|
Post by kezeal on Mar 12, 2014 17:53:31 GMT -5
Do you use this build in the hybrid role or ranged damage?
EDIT: I noticed that with this build, the superstats on hybrid give me(currently at level 39) +80% damage strength, while ranged damage gives +65%. Ranged damage itself also has 125% damage by itself, which adds up to 190%, compared to hybrid's 180%. But since I have a shield, then ranged damage is really bad for me(I'm using Force Sheathe as an energy builder). Sacrificing 10% is basically nothing compared to what I'd lose when going ranged damage. Hybrid also has better healing, so I can quickly buff myself up with Conviction and Empathic Healing.
If you don't mind, you could take a look at the build I'm using(your build, but a bit modified for survivability) and tell me what you think? Or would you like me to make my own thread? If you don't mind, I'll post the build here. Tell me if you want me to remove it from this thread: Since only the powers are different, I'll post only them to not take up too much space Powers: Level 1: Ice Shards Level 1: Ice Form -- Rank 3, Rank 2 Level 5: Ice Blast -- Rank 2, Hard Frost, Accelerated Metabolism <- I had 1 advantage point left, so I decided that metabolism may be useful Level 5: Teleportation -- Rank 2, Rank 3 <- merely for leveling and quick traveling Level 8: Snow Storm -- Eye of the Storm, Rank 2 Level 11: Overdrive Level 14: Unbreakable Level 17: Empathic Healing -- Rank 2 Level 20: Avalanche -- Serrated Shards, Rank 2 Level 23: Force Shield -- Rank 2, Rank 3, Force Sheathe <- I presumed that ranking this one up also increases Force Sheathe's defense, which is the only reason I did so Level 26: Concentration Level 29: Conviction -- Rank 2, Rank 3 <- Goes well with Force Sheathe for survivability Level 32: Rimefire Burst -- Rank 2 Level 35: *still undecided* <- not sure if I should get some burst-click damage or an active offense/defense. Level 35: Fire Flight -- Rank 2, Rank 3 <- Painting it blue gives it a nice "cold" aura Level 38: Fire Snake -- Rank 2, Trail Blazer
This build did fairly well against my friend's various builds in PvP, despite its lack of survivability and DPS(when compared to pure PvP builds). How I fight: Always have Force Sheathe on for quick energy gains. Just tap-spam Ice Blasts in PvP and Avalanche in PvE. If I come across a stronger mob, I'll blast Ice Blasts(unless I find a way to regain Avalanche's energy as I use it) and heal behind my shield. So far I haven't even needed Unbreakable against any boss. I'm just keeping it as the "ohshizimmadie" button. The Empathic Healing is mostly used to heal quickly back up after combat or when I see that I can out-heal the damage I'm currently dealt. If Avalanche was more mobile, I would use it in PvP as well, but standing still is a quick death for this build, especially against fire builds. Snow Storm is nearly never used, because the mobs I'm up against die really quickly with only Avalanche and if there are enough monsters then Force Sheathe can easily re-gain the energy I use. Overdrive kicking in helps a bit as well.
EDIT2: After some more testing, Rimefire Burst seems both out of theme and pointless. Tap-spamming Ice Blast seems to do almost the same damage for less energy.
|
|