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Post by not1stepbackwards on Jul 12, 2012 8:41:49 GMT -5
Hi guys, been a long time since I was last here. I just logged back onto CO after an absence of like 9 months. I'm catching up on a lot, but I'll focus on just 1 question for now:
How does the new Invincible Archetype compare with the classic Glacier? I would really love to hear from Glacier veterans that've played with both.
The Glacier was my go-to character for solo and team PvE. With Snowstorm taking me to level 40, then switching to Avalanche, it was a great Tank with real good AoE.
Looking at the Invincible's skillset, it also looks like a great Tank with real good AoE, perhaps with better energy management, but like I said, I been out a long time.
Thanks in advance for your experience sharing.
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Post by supercollide on Jul 12, 2012 10:58:18 GMT -5
Hi guys, been a long time since I was last here. I just logged back onto CO after an absence of like 9 months. I'm catching up on a lot, but I'll focus on just 1 question for now: How does the new Invincible Archetype compare with the classic Glacier? I would really love to hear from Glacier veterans that've played with both. Hello Again! OK now I've not tried the Invincible out in full as it's an AT and I've been gold a little too long. I've tried out all the powers and even guided my four year old taking one (the AT) through the tutorial. (I've got a glacier AT I took freeform as well) PA powers are not like the other sets at all, and that can trip folks up. 1/ Field of attack. it's about 120degrees in front of you, if a mob moves out of that you'll stop damaging them and won't auto turn to face them. 2/ Toggles. the 'classic' PA powers 'toggle on and you can have chest, shoulder and hand all on at once. The newer PA powers don't act in quite the same way though. 3/ Reconstruction Circuits. This chest slot heal heals you over 8 seconds and you have to manually turn it off if you want to fire something other than a hand or shoulder power. 4/ Overdrive. This energy unlock isn't scaling too well with Int/End at the moment, you are well advised to slap some Rec in there to fuel it. Learning these can be a bit of a pain and I'd say your success with an invincible AT will mostly depend on how you overcome those niggles. Tammy Waffles has an Invincible guide up here: champions-online.proboards.com/index.cgi?action=display&board=gameguides&thread=2206&page=1#26462BTW - your glacier will have a new toggle on form I'm particularly loving. It's called Concentration, it'll boost damage and return energy. My recommendation, relearn the game on the glacier, wait for the CP to Zen conversion to settle down and then see how you feel. (especially as you can Farm Questionite to help pay for the AT)
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Post by aruka on Jul 12, 2012 11:39:51 GMT -5
i think the choice goes conceptual here since both AT are very similar
the glacier
pros:has con as its main SS, and ego as a secondary, meaning it will have more health than the invincible, and stronger base damage, besides it posses both an active defense and an active offense and very nice crown control.
cons: lack a self heal, and and even with concentration it doesnt deal enough damage to keep agro away from dedicated dps AT.
the invincible
pros: very low energy cost on its attacks due to int as its main SS, wich gives it access to enlightened (30% bonus to all non SS bonuses) and detect vulnerability, wich gives a stacking with int defense ignore effect to your attacks. it posses one of the strongest powers out there in the form of Fire All Weapons, wich can easily do 3k per sec. has better agro managament since you can have crippling challenge and challenging strikes on your 3 slots. it posses a self heal toggle that remains activated even while blocking.
cons: lack of ego as a SS and its energy unlock actually stacking much more with rec instead of end and int as the description says will make you have to sacrifice a little to raise those 2 SS, lack of nttg in any of its powers, giving it a huge disavantage in pvp, if you chose chest beam instead of micro munition you will lose the chance to use 3 damage toggles at the same time since a charged attack cannot be used at the same time with another charged or maintaned attack, and thats what we get for hand slots, but if you don`t chose chest beam then your only real strong spike will be Fire all Weapons. plasma beam shots a little to the right but its targeting arc is in front of you wich makes it a little anoying and confusing, besides that it cannot be moved up or down, making it useless with flight.
i know i talked much more about the pros and cons on the invincible, its because i have an invincible and i have reached to lv 40 and fully geared and had the chance to play and test around with his powers, while the info on the glacier is what i can see from its power list
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Post by secksegai on Jul 12, 2012 14:24:12 GMT -5
For teaming, a glacier has better aoe threat gen with glacier.
Invincible has several options for generating aoe threat, but none are very efficient.
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Post by not1stepbackwards on Jul 13, 2012 11:13:57 GMT -5
Really good feedback, thanks a lot.
The Invincible sounds really interesting, it's more nuanced than Glacier (which, IMHO, is the most straight-forward AT to play). One of my good friends I used to often team with is a Power Armour expert and I can see what you guys are referring to. I will re-learn the Glacier 1st and see if I'm still interested in the Invincible later, as they both are in the Tank Role.
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Post by higirls on Aug 6, 2012 5:32:54 GMT -5
I have a lv 27 invincible and like him a lot more than my old, now deleted glacier. It has better energy efficiency, a decent heal and good attacks. My favorite so far is the humble micro munitions: it has decent dmg after the PA pass and the low energy cost makes it easy to combine with other stuff like the mini gun. A big advantage over the Glacier is the heal. It's kinda tricky to use at first since it works like the other PA toggles and unlike all other heals in the game, but it works OK once you get the hang of it and it helps a lot. I also like the fact that you get good stuff really soon- mini gun comes at lv 6 and by lv 11 you can choose either micro munitions or chest beam. Some archetypes don't get that much firepower until late, if at all. Invincible is not as immediate as the Glacier, but it's a lot of fun to use and maybe a better AT overall. Invincible has several options for generating aoe threat, but none are very efficient. I've been holding aggro in alerts just fine so far. Of course the sidekicking system works in weird ways for alerts, but with good AoE attacks and the option of getting challenging strikes on pretty much anything, I don't really expect any problems in the future.
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Post by secksegai on Aug 21, 2012 8:08:16 GMT -5
It depends on who you're competing with for threat - and yes sk has a significant impact on a number of things, threat gen being one.
Toggles can be a nuisance, but more so aiming them. As enemies move around, having to turn them off and on to re-aim (and the delay that comes with that) loses efficiency, whereas something like a behemoth can merely reposition and start the shockwave again.
But I would run an invincible over a glacier easy - the glacier may have the easiest Aoe threat gen, but the energy management can be severely lacking.
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